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Through Python scripting you can also extend Rigify with new Rigify-types or new rig samples. Without recreating it by hand or share your meta-rigs with other people. Extendable feature set You can save and encode your meta-rigs to a button to have them available at any time You will be able to share data between them even if they have different proportions.
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Shareable animation through all Rigify rigs Since the control system is generated by Rigify, if you share a meta-rig through different characters Through interactive Bendy Bones controls. Advanced and flexible feature set for character animation The included rig samples (limbs, spines, tails, fingers, faces…) adds to all the stretchy FK/IK featuresĪ direct deformation secondary layer that lets you flex, bend and deform the character as you like You can re-generate your rig without losing your previously generated features and your animation data. You decide to add something more to your character (like a sixth arm or a tail), Nondisruptive re-rig If the generated rig doesn’t fit all the features you need or, for example, (FK, IK, and all the relative snapping tools and the UI) in few seconds. Rigify can handle it for you creating all the required complex controls system If you need to build a character with five arms and one leg After we’ll be going over a few NLA Editor techniques that can be used with or without Auto Rig Pro.Main Features ¶ Modular rigging Rigify build blocks can be mixed together to rig any character you want. The first half of this article will be an Blender Auto Rig Pro tutorial, where we’ll go over how the nifty addon can not only quickly create an elaborate rig for your mesh, but also let you use this rig with your motion capture data. Simpler modifications are relatively easy to manage, but some situations will call for hand animating certain elements on top of a mocap clip. Using motion capture presents a few limitations, however, and one deal-breaking caveat (especially when working with premade animation) is that there will probably be certain parts of the animation that you’d like to adjust. If you’ve been making use of Mixamo animations or other motion capture to create your character animations in Blender, you probably plan to or have already explored the possibilities of non-linear editing to combine your clips to form a sequence for your scene. Refining Motion Capture with Mixamo and Blender AutoRig Pro
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